Explanation of special terms

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In order to prevent any single species from becoming overly powerful, the Creator endowed all beings with certain flaws during the act of creation, ensuring that even the mightiest of creatures are not perfect

The Mage Tower is a residence that can only be owned by mages who have reached a certain level. It is constructed from magical stone blocks that can gather various elements, forming a tall structure. Surrounding the tower are creatures controlled by the mages—beasts that obey the commands of their more powerful masters. Within the tower resides a formidable guardian, which ensures the safety of the mage and expels any entity attempting to forcibly enter, serving as a combination of a bodyguard and enforcer.

The covenant of language invented by humanity is largely similar to a blood pact, also sworn by language, where a breach of contract may cost one’s life. The difference lies in its closer resemblance to a master-servant or friendship contract, allowing humans, who have lost a significant amount of vitality and magical power, to obtain new strength from the gods in this manner

Light of the Elves

Grand Sorcerer

anti-addiction

Due to the limited vitality and magical power of human beings, the level of the targets for verbal alliances is generally not high. Only a few who inherit ancient bloodlines or possess exceptional talents can obtain high-level verbal alliance targets. For races other than humans, the nature and attributes of the blood alliance targets are determined by their own levels.

It is a unique spell of the Haslong people, which, through the ancient dragon lineage, allows one to summon elemental spirits to cast magical defenses. The strength of the barrier also depends on the abilities of the dragon person and the protector.

It refers to the backlash caused by the improper use of spells or magical powers, as well as the counterattacks from any type of servant controlled by the mage. This certainly includes the undead manipulated by sorcerers. As one of the most easily obtained and transferred types of servants, the backlash rate of the undead is surprisingly high, far exceeding that of magical beasts and demon races.

As for the Blood Alliance, it is a life spell created specifically for the purpose of forming alliances. Due to the low reproductive capacity of higher beings, in the ancient times marked by frequent wars, the best method of alliance was through intermarriage. However, the survival rate of mixed-blood offspring from different races is only 10%, and the higher the status of the mixed-blood, the more difficult it is to survive. The result is often that they die in the womb before birth, leading to the death of the mother as well, causing a significant number of female deaths. The survival rate of mixed-blood offspring from different races is only 10%, and the higher the status of the mixed-blood, the more difficult it is to survive. The result is often that they die in the womb before birth, leading to the death of the mother as well, causing a significant number of female deaths

A unique decorative pattern resembling a totem, it symbolizes the identity of a mage or warrior as well as their nation. Different emblems carry their own symbolic meanings, representing a certain power or ethnicity. The greater the number of emblems and the more intricate the designs, the more distinguished the identity.

amulet

heraldry

The ornament used to protect the holder is imbued with various spells, primarily cast by elves or fairies, with a few from demon clans, to provide protection to the humans under their care

It is said that in ancient times, when the dragon race still interacted with humans, there were many dragon talismans. For instance, the heroic king Aiku received the blessing of the Wind Dragon King. The crown known as "Wind Speech" is still worn by the holy kings of successive generations, and it is a treasure of the Holy Empire.

Guild

Sailisi, meaning a newly born star, is a special staff that can only be wielded by the priests of the Sun God Temple, imbued with a spell that enhances light magic power

Among the many species, there are certain races that cannot form blood alliances. For instance, fairies and beasts, dragons and giants, etc., as they harbor mutual hatred and find it difficult to coexist peacefully, let alone cooperate. Even if exceptions were to occur, they would ultimately be separated by the animosity between their races, leading to death.

Dark Sorcerer

Tasks can generally be divided into six levels: "impossible tasks," "super tasks," "high-difficulty tasks," "general tasks," "ordinary tasks," and "basic tasks"

Due to limited qualifications, the targets of human blood pacts are mostly lower or intermediate ranks, with only a few inheriting ancient bloodlines or possessing exceptional talents being able to secure high-ranking blood pact partners. Other races determine their blood pact partners based on their own ranks. In comparison, those who form alliances with elves and fairies are relatively more numerous, as they are closer to humans and do not have fundamental conflicts of interest. In contrast, demons and beastmen are more ruthless; they show no mercy to humans who attempt to control them at will. In comparison, those who form alliances with elves and fairies are relatively more numerous, as they are closer to humans and do not have fundamental conflicts of interest. In contrast, demons and beastmen are more ruthless; they show no mercy to humans who attempt to control them at will

It is a special industry specifically established by humans, organized jointly by mercenaries, mages, guilds, and nations from various regions. All mercenaries, bounty hunters, and mages can earn commissions by accepting tasks.

Spirit Protection

Tasks are generally divided into six levels, with higher difficulty corresponding to greater commissions. The completion of tasks is not limited by the number of participants; people form groups to leverage collective strength for task completion, which is then evenly distributed. However, there are also adventurers who complete tasks individually. They can be either warriors or mages, specializing in treasure hunting activities around the world, trading in rare weapons, items, and antiques, which are highly sought after by both warriors and mages. Although most adventurers primarily focus on treasure hunting, they occasionally take on rescue and communication tasks, as their familiarity with the world surpasses that of any other profession. They can be either warriors or mages, specializing in treasure hunting activities around the world, trading in rare weapons, items, and antiques, which are highly sought after by both warriors and mages. Although most adventurers primarily focus on treasure hunting, they occasionally take on rescue and communication tasks, as their familiarity with the world surpasses that of any other profession.

To this end, the higher life forms established a blood pact, swearing in the holy name of the Creator God and binding themselves by the covenant of life. Once the oath is established, both parties to the covenant share a single life; if one party dies, the other cannot survive. This type of covenant significantly promotes unity among various races and has been widely adopted, with nearly all higher life forms entering into blood pacts upon reaching adulthood

The higher the level and power of the spellcaster, the greater the magical power of the talisman

It is essential to note that certain races cannot form alliances, such as fairies and beasts, dragons and giants, elves and undead, among others, due to their mutual hatred, making peaceful coexistence difficult, let alone cooperation. Furthermore, the divine race is not permitted to enter into treaties with other races, as this would violate the law established by the Creator God that prohibits any single race from becoming overwhelmingly powerful.

team

In comparison, there are more alliances between humans and elves, as well as with dwarves, because they are closer to humans and do not have fundamental conflicts of interest. In contrast, demons and dragonkin tend to be more arrogant and are unlikely to casually enter into contracts with humans

( Updated at any time )

The higher level of the mage, ranking just below the Archmage and the High Priest, includes Tute (the chief sage of the Seven Prophets of Kebuto), Di Kalet (the royal sorcerer of Muxiget), Koni (the High Priest of the Holy Light), Dubur (the High Priest of the Demon God), Lipul (the High Priest of the Water God), and Dolon (the Grand Necromancer), collectively known as the six great mages of today

It is the title of high-level mages of all dark attributes, a special rank that transcends ordinary, lower, and intermediate mages. They possess magical power comparable to that of high priests, but due to the fact that most are evil adherents, they are not accepted by the people, ultimately becoming synonymous with evil, death, and fear. Currently, there are six known dark grand mages, each hidden across four continents

The higher the difficulty of the task, the greater the commission, and there is no limit on the number of participants. Most people form small groups, relying on collective strength to complete tasks and then distribute the rewards evenly. There are also adventurers who complete tasks individually, including both warriors and mages, with the most common being a profession known as "Wanderers." They specialize in treasure hunting activities around the world, trading in rare weapons, items, and antiques, which are highly sought after by warriors and mages. Although Wanderers primarily focus on treasure hunting and wandering, they occasionally take on tasks related to rescue and communication, as their familiarity with the world surpasses that of any other profession.

An adventure group composed of multiple individuals typically consists of three fundamental factions: warriors, mages, and special classes. However, the number of team members should not be too large, as this would affect the speed of movement. Generally, the size is kept below fifty, and it should not exceed one hundred at most

The workhouse is a special industry specifically established by humans, organized by various trade unions, chambers of commerce, and the state. All mercenaries, bounty hunters, and mages must undertake tasks to receive commissions.

Task

Staff of the New Star

One of the top ten famous swords of the present age, the Light of the Elves, is a powerful weapon forged by the Moonlight Elves during the Heroic Wars, and it also symbolizes the Magic Knights. The Light of the Elves is not only a symbol of the Magic Knights but also a legacy of the Med family, which will not easily fall into the hands of outsiders. It emits a glow akin to moonlight, illuminating the darkness around it, preventing unclean entities from approaching.

Covenant

Mage Tower

The guilds that serve as intermediaries for employers and employees come in various forms, broadly categorized into two main types: Adventurers and Mages. The Adventurers' Guild is responsible for matters related to warfare and adventure, while the Mages' Guild handles the manufacturing and trading of items. Furthermore, the Mages' Guild is an international organization established solely among mages and does not directly engage in combat. In any location, even in a small village, one can find an office of the Adventurers' Guild, making it a vast organization that is virtually omnipresent.