Chapter 2, Introduction
As soon as he set sail, the village chief lamented, "I regret to inform everyone that among the five hundred of you, there is not a single qualified merchant. In the trading hall of the novice village, one could have gathered a considerable amount of information. For instance, the specialty products of the upper village are no different from those of the novice village. Selling these specialties would only result in a loss of travel expenses. In fact, it is known that some non-specialty goods can also be profitable. For example, the novice village sells non-specialty lamp oil at one silver coin per basket, while inquiries reveal that the selling price of lamp oil in the upper village is two silver coins. After deducting the thirty percent transaction tax, one could still earn seventy copper coins. " In fact, it is known that some non-specialty goods can also be profitable. For example, the novice village sells non-specialty lamp oil at one silver coin per basket, while inquiries reveal that the selling price of lamp oil in the upper village is two silver coins. After deducting the thirty percent transaction tax, one could still earn seventy copper coins.
Everyone must have realized the importance of the captain; it is not an easy role. The sinking of a ship does not merely signify its demise; it is irreversible. The village chief stated: "We believe that players who have the courage to be captains are ambitious and determined individuals"
The village chief sighed again: "I regret to inform everyone that among the five hundred of you, there is not a single qualified adventurer. There are many tasks available in the novice village, a significant portion of which involves asking you to deliver letters and goods to the upper village. Yet, not one of the five hundred is willing to take on such tasks"
The village chief threw a sword at the shark, hitting the target with remarkable accuracy. The shark, enraged by the attack, retaliated against the ship. The village chief explained: "The ship's data includes the ship's name, speed, number of cannon positions, maximum passenger capacity, maximum cargo capacity, maneuverability, and stability. Stability refers to the defensive capability, and the captain's level and skills also enhance the ship's defense. There is one crucial piece of data: durability. Simply put, it is the ship's life; once the durability reaches zero, the ship is declared sunk. Running aground is one such scenario, where the combination of an unprofessional lookout and an unprofessional captain can lead to such tragedies. After running aground, if the ship's bottom is damaged and there is no craftsman on board, or if the craftsman's abilities are insufficient, the condition of the ship will deteriorate increasingly until it ultimately sinks." Running aground is one such scenario, where the combination of an unprofessional lookout and an unprofessional captain can lead to such tragedies. After running aground, if the ship's bottom is damaged and there is no craftsman on board, or if the craftsman's abilities are insufficient, the condition of the ship will deteriorate increasingly until it ultimately sinks.
The village chief smiled and said: "When sailing on the sea, there is a fundamental rule. Do not be disrespectful to the captain. The captain is the master of the ship and has the authority to ask anyone on board, including passengers, to disembark"
The village chief continued: "An excellent ship is certainly not one that is sold in stores, but rather one that has been personalized and modified. For instance, the fishing spot at the stern of this ship. During the voyage, those who find themselves bored can fish here, which not only increases adventure experience and character experience but may also yield various rare treasures. Of course, there is also a certain chance of catching sea monsters, which would put the ship into battle mode. Personalizing a ship requires a significant amount of money, but it is also a form of achievement. Aspiring captains may wish to study this matter a little further."
During the voyage of the ship, you will be logged off, and regardless of your profession, you will assume the identity of a passenger. Upon reaching your destination, the system will automatically log you off the ship. The village chief introduced: "The actual sea journey from the novice village to the upper village takes half a day, but in the game, it can be reached in half an hour. This means that a day's sea journey is equivalent to an hour's journey. Many events will occur during the journey. There will be monsters, large fish, and even pirates in the sea. Some sea creatures are classified as passive attackers, while humanoid ones are definitely active attackers. For instance, there is a shark at our 9 o'clock position. However, since you are in the identity of a passenger, you cannot attack."
And with the picture book, some people were dissatisfied: "Old man, why didn't you say so earlier"
Wuxin listened and felt that this guy was just trying to fool him. It seemed he was saying: "Be a captain, it's an honorable and great profession. A captain is a mature man. A captain is a successful man... If you don't become a captain, you are not a person..." Wuxin thought in reverse, could it be that being a captain is the hardest role to play in the game, which is why this guy was promoting it so vigorously? He didn't mention any other profession, just spent half an hour talking about being a captain.
A group of players looked towards the left sea, where the student who had just been disrespectful to the village chief was riding on a wooden raft. A piece of tattered white cloth, resembling a worn-out pair of underwear, was fluttering on the raft, and the unfortunate player's expression showed he was still in shock. The village chief coughed to draw everyone's attention: "This is called a castaway. When a ship sinks, the surviving crew members are treated this way. If another ship rescues the castaway within fifteen minutes, there will be no loss. Otherwise, after fifteen minutes, the castaway will die, the five major levels will randomly decrease, the character's level will drop by one, there is a certain chance of losing one piece of equipment, and the items carried will definitely be lost." If another ship rescues the castaway within fifteen minutes, there will be no loss. Otherwise, after fifteen minutes, the castaway will die, the five major levels will randomly decrease, the character's level will drop by one, there is a certain chance of losing one piece of equipment, and the items carried will definitely be lost.
Everyone nodded in unison, and Wu Xin voiced what was on everyone's mind. Experienced players quickly recognized the uniqueness of the exclusive skills associated with the book. Should one consider training in other professions, acquiring the exclusive skills, and then switching back to their desired profession for gameplay?
Wu Xin raised his hand and asked: "Which skill is the most practical"
Skills are categorized into several types. The first type is called basic skills, which include trading, boating, communication, and so on. To understand these basic skills, one can purchase a beginner's guide at the novice village shop for learning purposes. The second type of skill is known as professional skills, such as those of a captain or lookout. Each profession has its own unique skills, and the primary and secondary weapons used by each profession also vary. The third type is exclusive skills, which can be learned after reaching a certain level of adventure experience, combat experience, or merchant experience, with a certain probability. Exclusive skills do not disappear when changing professions. The fourth type is reputation skills. When your reputation in a certain field is high and you receive recognition from the captain, military personnel, or merchant guilds, you can acquire these skills.
The village chief smiled and replied: "Different types do not have comparative value. Although basic skills are the least useful, without them, you will find it difficult to make any progress. That said, having the first and second skills is generally sufficient for an easy game. The third and fourth skills are those of the elite class; while some may be flashy and impractical, they serve as a symbol of status. Additionally, I want to remind everyone that this game emphasizes teamwork. Individual heroism may not lead to a favorable outcome."
A player raised their hand and asked: "What is adventure experience?"
Adventure experience equates to adventure level. The higher the adventure level, the more advanced adventure tasks one can undertake, such as treasure hunting and searching for extinct rare beasts. The other functions of adventure level are left for everyone to explore on their own. The village chief said: "Character level, adventure level, combat level, merchant level, and profession level are the five major levels in this game. Many excellent equipment requirements are related to these levels, and many hidden tasks require levels to trigger. The other functions of adventure level are left for everyone to explore on their own." The village chief continued: "Character level, adventure level, combat level, merchant level, and profession level are the five major levels in this game. Many excellent equipment requirements are related to these levels, and many hidden tasks require levels to trigger. I suggest players playing as captains pay more attention to collecting adventure experience and captain profession experience.
Wu Xin was left speechless; it was just too realistic. Wu Xin certainly understood that in business, one must be aware of the price levels on both the supply and demand sides, as earning the price difference is the most fundamental aspect of commercial transactions. Unfortunately, he had simply taken a basket of embroidery needles and left, not uttering a single word to the NPCs near the trading post. Who, after all, enjoys engaging in idle chatter with NPCs