Setting (1) Geography of Modern Nations in the Ferun World

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The garrison is organized spontaneously from various regions and is often counted as part of the army; however, in reality, the garrison is often more capable in combat.

The Kingdom of Elves

Economy: The industrial and agricultural sectors are well-developed, with a substantial grain output. Aside from the relatively backward level of arcane knowledge, it is not inferior to the local conditions in any other aspect

Faith: Religious freedom exists, but there are strict legal regulations regarding proselytizing, rituals, and church property. The government has long suppressed church influence to maintain the ruling position of the sorcerers. Theoretically, the state religion is the ancient god of death, Jergal, but its actual followers may be the fewest.

Political System: Monarchical Autocracy + Military Fascism

The Elven Kingdom is a traditional absolute monarchy, where the king holds all power, the prime minister serves as his senior assistant, and the parliament is merely a facade. However, since the "Great Elven Invasion," the power of the Elven military headquarters has continuously expanded, surpassing both the royal family and the government, leaving the king often in a position of "ruling without governing." The central government generally only permits elves to hold office.

Economy: Balanced Development

The total strength of the national army is approximately 2 million on paper, but there are many discrepancies. Organized into divisions as combat units, the entire army consists of about 150 divisions, with 30 directly under central command. However, the conditions for the army are poor, with significant shortages, lack of training, outdated equipment, and low morale, often resulting in combat effectiveness that is inferior to that of the Neisserian militia. The military has long been unable to achieve self-sufficiency in armaments. Actual combat relies mainly on mages and elite mercenaries. The conditions for the army are poor, with significant shortages, lack of training, outdated equipment, and low morale, often resulting in combat effectiveness that is inferior to that of the Neisserian militia. The military has long been unable to achieve self-sufficiency in armaments. Actual combat relies mainly on mages and elite mercenaries

The Air Force has not been established as an independent branch; the rare Dragon Knights and various types of flying warships are affiliated with different legions, fleets, and fortresses

Military: Conscription + Mercenaries + Universal Armament

Disdain for the beliefs of other races, although not explicitly prohibited, has led elves in various regions to frequently destroy the religious sites of foreign races and massacre their clergy. Recently, there has been some restraint.

In 1965, the Elven army invaded the western plateau of the Mazka continent, resulting in the death of Tecumseh's entire family. Subsequently, he inherited the chieftaincy and led the tribal warriors in skirmishes against the formidable Elven army, continuously striking at the enemy through guerrilla warfare and mobile tactics. Despite the Elven army's constant reinforcements, Tecumseh remained undeterred, repeatedly engaging in battle and managing to exhaust the powerful Elven expeditionary force with an army that was essentially in the Stone Age. As a result, he became the leader of the entire plateau, earning the title "King of the Mountains," while foreigners referred to him as the "Phoenix." He persistently resisted the Elven invaders for an extended period, launching multiple offensives into the eastern plains, and was regarded as a hero and liberator by all the indigenous people of Mazka, as well as being recognized as a world-class general.

The region is divided into more than thirty states and over a hundred autonomous territories. Each state is governed by a centrally appointed governor, who is subject to the local parliament, and the powers of governors vary significantly among different states. The autonomous territories enjoy complete autonomy except for the payment of certain taxes, and their political systems are diverse, including monarchy, aristocratic republic, democracy, and theocratic systems. Additionally, the floating city owned privately by the elder, m.hetushu.com, is also considered an autonomous territory. The autonomous territories enjoy complete autonomy except for the payment of certain taxes, and their political systems are diverse, including monarchy, aristocratic republic, democracy, and theocratic systems. Furthermore, the floating city owned privately by the elder, m.hetushu.com, is also considered an autonomous territory.

Military: Elite Minorityism + Universal Armament

The central government's powers are limited, primarily responsible for military affairs, diplomacy, and coordinating relations among various regions, with its authority expanded during wartime

The army consists of regular legions, garrison troops, vassal armies, and forces from subordinate nations. The regular legions are elite field armies, totaling 20 legions with 300,000 personnel, all composed of elves and half-elves, possessing the strongest combat capability. The garrison troops have a chaotic structure, with races determined by local conditions, resulting in a significant presence of foreign races, leading to varying combat effectiveness. In some relatively tame regions, the kingdom hires locals to form vassal armies, with elves serving as officers and locals as soldiers, resulting in weaker combat capability. The forces from subordinate nations are typically overseen by elven advisors, possessing extremely weak combat strength, generally unable to compete with the Naisereil militia

For nearly a century, Ser has been in turmoil, experiencing multiple coups, mutinies, uprisings, and civil wars, leading to extreme chaos in the local administrative system. The country is fragmented among dozens of military leaders wielding power, and the central government has undergone frequent changes. Following the invasion of the elves, rebellions have erupted within Ser, and neighboring countries have taken advantage of the chaos, leaving the nation on the brink of collapse

Military: The troop strength is limited, with the regular army consisting only of the New Continent Legion and several garrison forces at key fortresses, totaling less than 20,000 personnel. However, in times of war, 200,000 militia can be rapidly mobilized. The navy comprises approximately 60 warships of the 7th Fleet. The Supreme Command of the New Continent Empire's military is the only floating city of New Naisereel—Gray Fortress.

New Naisir

New Netheril

Netheril

"The Phoenix" Tecumseh

Sail

Economy: Primarily based on agriculture and mining, with trade restrictions

Currently, Ser's primary goal is to unify the nation, but it can only continue to concede on border issues. The central government wavers between "military unification" and "peaceful unification." There is a serious tendency towards independence in various regions.

In the region, only Yongju Island and a few port cities primarily populated by elves are directly governed by the kingdom's government. The colonies and occupied territories are ruled by appointed governors or stationed military commanders, while the vassal states are effectively governed by the elven embassy. Additionally, there are a small number of fiefdoms held by elven nobles. The governors, stationed military commanders, and the elven embassy possess full military and political authority, with powers significantly greater than those of the governors of the Naiseriel Empire. The colonies, occupied territories, and vassal states are subject to militarized management and policies aimed at keeping the populace uninformed. While supporting the local military and officials, they are also required to pay substantial taxes to the central government. The elven expatriates have seized a large number of high-revenue industries, leaving the local residents with no human rights whatsoever. Consequently, there are numerous conflicts in various regions, with riots occurring almost daily, reminiscent of the modern Japanese Empire.

Strategy: Global Expansion

The Air Force is divided into three main components: the Army Aviation Corps, the Navy Aviation Corps, and the Royal Air and Space Force. Although its total strength is below that of the Swiss Armed Forces, its quality is relatively high

Naiseryer (Second Empire)

Thay

Domestic trade in Ser is fundamentally free, but foreign trade is monopolized by a few licensed chambers of commerce, making it difficult for foreign merchants to engage in direct transactions within Ser. However, smuggling is rampant.

The imperial regular army is quite small, primarily consisting of 12 legions of 15,000 men each and a capital city guard of 10,000 men, along with some garrison troops for fortresses. The regular army is well-equipped, possessing various firearms and magical weapons, and is generally used as the main force in field battles. Maintaining public order and border defense is the responsibility of the garrison troops and auxiliary legions of each state

Population: 15 million, primarily consisting of humans and high elves. The Manas continent originally had no intelligent life, thus there are no indigenous peoples.

The naval fleet was almost completely destroyed during the invasion of the elves, and the post-war reconstruction has been exceedingly slow. There are only fewer than 30 various types of ships in total, barely sufficient to drive away pirates, most of which are under the jurisdiction of the central government

Political System: Aristocratic Republic + Confederation (An Empire without an Emperor)

The minerals in the Sahel are abundant and constitute a major export commodity; however, the mining technology is outdated, resulting in a very high mortality rate among slave miners

Population: 40 million. Approximately 80% are humans, while the remainder consists of werewolves, lizardfolk, dwarves, drow elves, halflings, and others. About 25% of the population holds citizenship, while slaves account for around 40% of the national population, with the remaining population classified as second-class citizens

Territory: The homeland is centered around the Anauroch Plain (formerly the Anauroch Desert), extending north to the High Ice, south contending with the elves for Tethyr, west to the Moonshae Isles, and east to Cormanthor. Additionally, it includes parts of the Underdark in Faerûn and the 13 states of the continent of Manass.

In his early years, he worked at a trading post in the Naisrael Empire on the Mazka Continent, traveled through New Naisrael, and acquired modern knowledge and technology. Later, the imperial forces on the Mazka Continent were driven out by the elven army, and he returned to his tribe located in the western plateau

The navy possesses approximately 1,500 various types of ships, and only elves and half-elves are permitted to enlist. It is divided into three main components: the Homeland Fleet, the Starfall Sea Fleet, and the New World Fleet. Each operational fleet is generally formed on a temporary basis. Additionally, there is a Marine Corps consisting of 100,000 personnel

Territory: It includes the earliest 11 provinces and the territories merged during the First Continental War, namely Rashemen, Aglarond, Mulhorand, Unther, Murghom, and Thesk. There are also some strongholds in the Endless Wastes and the Underdark. However, in recent years, the territory has been continuously shrinking, with various regions declaring independence. There are also some strongholds in the Endless Wastes and the Underdark. However, in recent years, the territory has been continuously shrinking, with various regions declaring independence

The Air Force primarily consists of air cavalry, which is numerous but possesses quality comparable to that of the army, which is equally poor

Politics: The thirteen states are administratively independent from one another, each having its own governor and legislature, and a Continental Congress is convened only in emergencies for unified responses. This is similar to the situation in pre-independence America, but the tendency for separation is not pronounced

Economics: Mercantilism + Resource Exploitation

Elven Kingdom

The empire's industrial and agricultural sectors are well-developed, and trade is flourishing, resulting in a largely unified national market. Its technological strength and arcane levels are among the best in the world. Due to the development of vast shadowy regions, various minerals are abundant, along with unique underground farms. However, it is somewhat inferior to the elves in the field of navigation

Slavery is widespread, the plantation economy is prosperous, and mining is developed. The technological strength and arcane level are slightly lower than those of Naisere, but maritime technology has long been the world's best

In various regions, there exists a large number of elven rangers who engage in widespread robbery and form various gangs to serve the purposes of aggressive warfare. Their primary responsibilities include gathering intelligence, bribing and enticing, as well as suppressing resistance forces. Elves particularly favor using the pretext of "protecting expatriates" to declare war; once hostilities commence, the "expatriates" can quickly transform into paramilitary forces to launch internal assaults and undermine the enemy's defenses. This is akin to the Japanese ronin.

The navy possesses approximately 900 vessels of various types and has established 7 fleets. The 1st to 4th fleets are deployed in the western offshore waters, while the 5th and 6th fleets are stationed in the Sea of Fallen Stars. The smallest, the 7th fleet, is deployed in the Manas continent colony. There are also a small number of light warships in the coastal garrison.

Population: 120 million (including 13 states of the Manas continent). Humans 60%, Drow 20% (no longer fear sunlight after the fall of Lolth and Corellon), with the remainder consisting of elves, dwarves, halflings, and hybrids. Slavery has been largely abolished in the states directly governed by the empire, but it still exists widely in the later incorporated autonomous regions

Territory: The only true homeland is Evermeet in the Trackless Sea. The colonies and occupied areas mainly include most of the eastern plains of the Maztica continent, nearly all the coastal port cities south of Tethyr on the Faerûn continent, the regions surrounding Lake of Steam, and Chondath on the southern shore of the Sea of Fallen Stars. There are also several vassal city-states and enclaves around the Sea of Fallen Stars. Additionally, through the expedition to Sel, a puppet government was established in the western part of Aglarond.

The Elven Kingdom possesses a military force that is exceedingly large compared to its population, with a total strength of approximately 2.5 million. The entire population undergoes militaristic education and military training, and total war can be implemented when necessary

Capital: Leuthilspar. The largest city on Yongju Island, with a population of approximately 200,000. Non-elves are generally not permitted to settle here

Territory: Located in the eastern coastal hilly plain region of the Manas Continent, the thirteen colonial states are distributed in a band from north to south. To the west of several northern colonies lies the vast freshwater lake—FreshWaterSea, while to the west of several southern colonies is the expansive desert. The only state that does not border the sea is situated between the desert and FreshWaterSea, effectively occupying a prime location on the Manas Continent. Several colonies also encompass parts of the shadowy regions of the Manas Continent. The only state that does not border the sea is situated between the desert and FreshWaterSea, effectively occupying a prime location on the Manas Continent. Several colonies also encompass parts of the shadowy regions of the Manas Continent.

Strategy: Primarily defensive, with field armies deployed behind fortress lines for counterattacks or encirclement. During wartime, combat zones are delineated, with each theater commander having full responsibility.

Capital: It includes the terrestrial city of Netheril and the aerial City of Shadow. Located to the north of the Shadow Sea, the total population is approximately 500,000. The government and parliament are situated in Netheril, while the Senate is located in the City of Shadow

Strategy: Comprehensive Contraction + Anti-Secession

The collective name for the colonies of the Naiseriel Empire on the Manas Continent's thirteen provinces, located 3,000 li from the mainland

Except for Telamont Tanthul, the founding monarch of the Second Empire, the Second Empire of Naisrael has not had any emperors since then. The regime is shared between the Senate (Upper House), which evolved from the "Grand Council of Archmages," and the Congress (Lower House), which is elected by popular vote. The highest leader is the Chief Consul, elected by both houses, along with one Vice Consul as an assistant, with a cabinet leading the government.

Since the comprehensive onset of the "Great Invasion of the Elves," the Elven Kingdom has been in a state of war almost every moment, and this has persisted for over a century. At times, it has fought simultaneously against several nations, and even against the entire world. The borders lack any defensive systems, and the vast army is almost entirely in an offensive posture. Aside from Eternal Gathering Island, the elves have few places that they must defend at all costs.

Due to an excessive emphasis on the arcane and a neglect of the education and promotion of technology and alchemy, the industry in Sel is extremely weak. Most of the ores mined each year are largely unusable domestically and can only be exported abroad. Industrial goods and alchemical products primarily rely on imports, resulting in a long-term trade deficit and national impoverishment

The elves only have a garrison in the directly governed territories of the kingdom, and their numbers are extremely limited. The security in other regions is managed by vassal troops and stationed forces

In order to compensate for the shortage of regular troops, the Empire has a well-established militia mobilization mechanism, which allows for the formation of a large number of volunteer forces to cooperate in combat during wartime (limited to directly governed areas)

Faith: The Church of the Dark Maiden Eilistraee holds a relative advantage due to the instability of the Weave and the scarcity of wizards. However, other religions are also quite prevalent

Capital: Eltabbar. Population 150,000. It was once destroyed by elves and has yet to be fully restored

Indigenous people of the Mazka continent, Chief of the Black Hawk Tribe, Leader of the Mazka Anti-Elf Alliance

Military: Volunteer enlistment system

Political System: Aristocratic (Mage) Republic + Warlord Fragmentation

In the early stages of conquest, the Elven Kingdom carried out massacres and plundering against foreign tribes. After the conquest, it exploited them through unequal trade and high taxes. The economic development of the colonies was stifled and regulated, rendering them mere sources of raw materials for the kingdom. Almost all industries were established in the kingdom's directly governed territories, and trade between the colonies and foreign countries was prohibited, with even communication between the colonies being obstructed. Commerce was essentially monopolized by the elves. The economic development of the colonies was stifled and regulated, rendering them mere sources of raw materials for the kingdom. Almost all industries were established in the kingdom's directly governed territories, and trade between the colonies and foreign countries was prohibited, with even communication between the colonies being obstructed. Commerce was essentially monopolized by the elves.

Serbia is a traditional agricultural and pastoral country, with developed crop cultivation and animal husbandry. Each year, the quantity of agricultural products exported is substantial, producing a wealth of grains, cash crops, and livestock products, as well as various spices and medicinal herbs, with a fishing industry of considerable scale

Faith: After the fall of the elven deity Corellon Larethian during the First Continental War, the god of elven hatred, Shevarash, became the new state religion, advocating for a counteroffensive against the continent at all costs, seeking revenge on all races, including humans, and aiming to restore a world dominated by elves

Faith: Religious Freedom. The Dark Maiden Eilistraee, the Goddess of Magic Mystra, and the God of Knowledge Oghma are the three major state religions. Others, such as the God of Death Kelemvor, the God of Guardians Helm, the Goddess of Cats and Joy Sharess, and the Goddess of Trade and Wealth Waukeen, also have a certain number of followers. The elves living in the land of Faerûn generally worship the Goddess of Forests and Rangers Mielikki. Other deities like the God of Death Kelemvor, the God of Guardians Helm, the Goddess of Cats and Joy Sharess, and the Goddess of Trade and Wealth Waukeen also have a certain number of followers. The elves living in Faerûn generally worship the Goddess of Forests and Rangers Mielikki

Initially ruled by the eight chief red-robed mages. After the First Continental War, the Senate was established to accommodate the upper echelons from various regions, with members including witches, chief red-robed mages, hereditary nobles, and clergy serving as senators. The highest leader of the state is the chief citizen of the Senate, known as the head of state, who is mostly a red-robed mage

Population: 90 million (including all colonies). Among them, only 4 million elves are born with full citizenship rights, while half-elves can obtain full citizenship rights only after performing meritorious deeds. All other races are classified as second-class citizens or slaves. Slaves account for more than half of the national population

The control area of Tecumseh is primarily located in the western plateau of the Mazka continent, near the northern coast, approximately 1,000 miles from New Naisere. The environment is similar to that of the Inca Empire. The capital, Cuzco, has a population of 50,000