Data organization

Dark Small Medium Large Original Scroll to Bottom

Violent Step (Entering the Hall): Movement Speed + 300%, Movement Distance within ten meters, Description: Concentrates energy at the soles of the feet and releases it in a powerful burst, resulting in an instantaneous and significant increase in speed, Consumes MP 10, Cooldown time 10 seconds

Phoenix Feather Wings (Flying Artifact): Requires cultivation at the Void Splitting Realm, movement speed 600 + 30%, MP consumption 5 points per second, durability 100 / 100, weight 10

Sword of Judgment (Two-Star Artifact): Requires cultivation at the first level of Divine Power, Attack + 2200, Attack Speed + 10%, Passive: Reduces the attack speed of surrounding enemy targets by 20%, Active: Can equalize the target's health with the user's health, Cooldown time 1 day, Duration 320 / 320, Weight 15

Palm Thunder (Mastery of Fire): Requires Level 1 of the Reversion to Simplicity, Attack 10,000 + 50%, Consumes MP 3,000, Cooldown time 3,600 seconds

Triple Slash (Mastery of the Art): Allows the target to swiftly traverse the battlefield, striking up to three targets. The last target hit will suffer from a bleeding effect, with an attack power increase of 120%. The bleeding state causes a loss of 100 health points per second, lasting for 10 seconds

Transformation Stage: Divine Ability Realm, Law Control Realm, to be continued ... ...

Equipment Organization

Piercing Arrow (Entering the Hall): Attack 40 + 20 and Book %; ignores defense effects + 40%; consumes MP 30; cooldown 8 seconds

Skill Organization

Zhenwu Bow (Two-Star Artifact): Requires cultivation at the first level of the Divine Power Realm, Attack +2800, Attack Range +2000 meters, Passive: 5% chance to deal true damage, Active: Rain of Arrows, can transform Qi into arrows, instantly shooting out ninety-nine sharp arrows, each arrow's attack power -50%, Durability Weight 35

Cursed Gauntlets (One-Star Artifact): Requires Level 3 of the Purification Realm, Defense +1200, Passive: Nearby targets will be afflicted by misfortune with a 10% chance if a skill attack misses, Duration 220/220, Weight 5

Knockback (Perfected Skill): Requires level 8 of Body Tempering Realm, can knock back an opponent up to 10 meters if their cultivation is not higher than four realms above your own, consumes 300 MP, and has a cooldown time of 100 seconds

Meaning of Weapon (Mastery): Requires level 6 of Body Tempering Realm, various conventional weapons, Attack + 300%. Description: A true master can merge their soul with their weapon. With this skill, even if you have never used a weapon before, you can become a master. This is a status skill that consumes 100 MP per second.

Ice Barrier (Comprehensive Integration): Can designate any target to apply the Ice Barrier effect. The designated target is immune to all damage from attacks and spells, but cannot move. Duration is 9 seconds, with a cost of 800 MP

Qi Energy Shield (Mastery of the Art): Active skill, upon activation, increases defense by 120 + 60%. Consumes 10 MP per second.

Thorned Armor (One-Star Artifact): Defense 680 - 920, Passive: Within a radius of ten meters, enemy defense decreases by 30%, Active: Can reflect single-target attacks from opponents whose cultivation level is not higher than three minor realms below oneself, limited to once per day, Duration 162 / 162, Weight 20

Heavenly Demon Zen Sound (Incomplete Version 4/9): Emits a chant of pure and radiant light, exerting a suppressive effect on all evil targets. The higher the practitioner's cultivation, the stronger the opponent's malevolence, and the greater the power. Consumes 30 MP per second.

Scout Headband (Twelve Zodiac Artifacts): Requires cultivation at the fifth layer of the Innate Realm, Defense + 420, Passive: Possesses detection ability, can detect hidden targets within a radius of one hundred meters, Duration 60 / 60, Weight.

Emerald Blood, Everlasting (Entering the Hall): Status Skill, when locking onto one target for an attack, can exempt from any damage from other enemies, lasting for 20 seconds, consuming 800 MP

Sweep the Thousand Armies (Mastery of the Art): Requires innate realm, wielding a long spear to attack up to five surrounding targets, with an attack power increase of 50%, simultaneously inflicting a knockback effect. The target can be knocked back 10 meters, consuming 120 MP.

Indestructible Vajra Body: Pet skill, no level requirement, upon activation, grants a 10-second invincibility status, exempting any damage, consumes 500 MP

Blade of Destruction (One-Star Artifact): Attack +1200, Attack Speed +20%, Passive: When attacking from behind the enemy or from an unseen location, it can inflict the "Severe Injury" effect on the target, reducing all attributes by 50% for 10 seconds, Durability 100/100, Weight 8

Blood Thunder Slash (Entering the Hall): Attack Power + 100%, MP Cost 180

Eagle Eye Technique (Mastery): Requires level 1 of Meridian Opening, increases vision distance and dynamic vision by 250%, status skill, consumes 20 MP per second

Ghost Shadow Boots (Twelve Star Artifacts): Requires cultivation level of the seventh layer of the Innate Realm, Defense + 500, Health + 500, Movement Speed + 100, Active: Can enter Ghost Shadow state, concealing one's form; the closer one is to the target, the easier it is to be detected; the higher the target's cultivation level, the easier it is to perceive.

Devour Treasure (Mastery): Temporarily devour your summoned creatures or pets, forcibly transferring their power to yourself, with a transfer rate of 120%. Consumes 200 MP, duration 1 minute

Ghostly Flash (Mastery of Fire): Evasion rate +100%, simultaneously creates nine phantoms to confuse the target, consuming 20 MP per second

Haoran Sword Qi (Entering the Hall): Instantly consumes half of the energy, transforming into the strongest sword strike to eliminate the target, with the attack power equal to the consumed MP value plus the inherent attack power.

Emerald Blood, Everlasting (Entering the Hall): Status Skill, when locking onto one target for an attack, can exempt from any damage from other enemies, lasting for 20 seconds, consuming 800 MP

Ring of Frozen Seal (Twelve Star Level): Requires Void Realm Level 9, Attack + 380, Unique Active: Can unleash a Ring of Frozen Seal, instantly freezing all targets within a ten-meter radius. The more targets there are, the shorter the duration. The cultivation level of the frozen targets must not exceed one minor realm above oneself. Duration 55 / 80, Weight 2

Cangming Blade (One-Star Artifact): Requires cultivation at the Primal Stage, Attack +1520, Special Effect: For each target slain, one wisp of vengeful spirit can be obtained. When the number of vengeful spirits reaches 1000, they can be released in one go. Each wisp of vengeful spirit can inflict 10 points of true damage to the target, Duration 200/200, Weight 25

Demon-Slaying Sword Technique (Mastery): Increases damage to targets with evil attributes by 100%, ignores defense, and consumes 200 MP

Void Ring (One-Star Artifact): Requires Level 5 of the Purification Realm, Attack +560, Critical Hit +10%, Passive: Allows the wearer to traverse any target individual, Duration 160/160, Weight 3

Cultivation Realm

Bloodthirst (Mastery): Increases attack, defense, speed, and attack speed by 100% for a duration of 1 minute. After this period, the user will enter a state of weakness, with the degree of weakness being directly proportional to the duration of Bloodthirst. Effective during the Refinement and Transformation stage.

Eye of Ice (Mastery of Fire): Concentrating energy and focus, launch an attack on the target with both eyes, increasing attack power by 50%, while simultaneously reducing the target's movement speed and attack speed by 20%. Consumes 350 MP, with a cooldown of 1 second

Many readers have mentioned that various levels and similar concepts are easy to forget, and they have requested a compilation of the information. In fact, whenever I write and there is something new, I usually maintain a dedicated document to keep track of it. However, I have been quite busy lately and have not had the time to organize it. Since I still have some time this evening, I will compile it for everyone. If there is anything I have missed, I welcome all readers to leave a message in the review section, and I will check back regularly.

Qi Refinement Stage: Nourishing Qi Realm, Tempering Body Realm, Unblocking Meridians Realm, Splitting Void Realm, Innate Realm, Returning to Simplicity Realm

True King Chain of Blood Drinking (Twelve Star Level Artifact): Requires cultivation at the fourth layer of the Innate Realm, Attack + 175, Passive, Life Steal + 20%, Active: Can eliminate all abnormal states of the user, Duration 125 / 125, Weight 3