Chapter 7: Striving for Skills

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Skill Type: Passive, Skill Rating: E

Level 4 Mario Stomp Technique: Additional Effect: You have a 10% chance to deliver a critical hit, dealing double damage

Level 4 Underwater Breathing, Additional Enhancement Effect: While you are in the water, all physical attributes are increased by 4 points

It is certainly not feasible to attack one castle after another, but... in the second area of the first castle (Level 1-2), there is a secret pipe passage that leads directly to the fourth castle (Level 4-1)

Iron Legs: You possess legs and feet as strong as steel. Current Level: LV7. Your legs and feet have increased resistance to impact, making them less susceptible to injury and abnormal conditions. When subjected to physical attacks, damage is reduced by 70%

In addition to the six skills, Mario also imparted four basic skills: Basic Melee LV1, Basic Footwork LV5, Basic Parry LV2, and Basic Stamina LV2

Wang Ling was roaring in his heart, his gaze fierce and menacing: "Therefore, for the skills, for the future, for the perfect completion of the novice quest, and for the beautiful princess not to suffer at the hands of the demon king! Kupa, you great turtle, just wait in the castle for me to come and defeat you!"

After reviewing the description of the skills, as well as the existing levels and data, Wang Ling's eyes became even redder

Acceleration Run: While running at full speed, you can enter an accelerated state. Current Level: LV7. In the accelerated state, your speed increases by 70%, consuming 1 point of stamina per second. During acceleration, your jumping ability increases by 70%, while your agility decreases by 70%

Unfortunately, the scope of effect is limited to the head and legs, and it is only effective against physical damage. The body and arms remain vulnerable, constituting a fatal weakness. If it were not for such a conspicuous weakness, Wang Ling would estimate that these two passive skills would certainly not be rated as merely D-level!

If in the future, skills similar to Super Jump that enhance maximum jump height are learned, then the damage of this head-stomping technique will increase exponentially

Basic Melee LV1, increases physical close-range damage by 10%; Basic Movement LV5, increases speed and jumping ability by 50%, and grants an additional 1 point of agility at LV4; Basic Parry and Basic Endurance are both LV2, increasing block rate, defense, resilience, and stamina by 20%.

Skill Type: Active, Skill Rating: C

Mario Stomp Technique: This skill is Mario's exclusive ability in Super Mario World. Current Level: LV9. When jumping, Mario can stomp on the heads of enemies with both feet, dealing base damage equal to the current power value plus 9 times the maximum jump height (unit: meters). It incurs a 9% base damage rebound, with the rebound damage transmitted from the feet.

Wang Ling pursed his lips and nodded, helping Mario to his feet. Upon seeing the protagonist's twisted ankle, he felt a deep sense of regret in his heart. He silently said to himself: "You came to Bowser's Castle to rescue Princess Peach. Now I will inherit your mission and save Princess Peach, so please do not blame me for the misfortunes that have befallen you..."

Learning and Usage Conditions: Basic Steps Level 3

Moreover, if a 20% chance of a critical hit is triggered, it will deal 159 points of base damage

Level 7 Steel Legs: Additional Enhancement Effect: Reduces the physical base damage received by this part by 30 points; if the damage is below 30 points, no damage is taken

However, the existence of damage reflection also introduces a certain level of risk to the skills... If the maximum jump height reaches several dozen or even over a hundred meters, stepping on someone else might result in self-damage due to the reflection effect

Iron Head: You possess a head as strong as iron. Current Level: LV7. Your head's resistance to impact is enhanced, making this area less susceptible to injury and abnormal states. When subjected to physical attacks, damage is reduced by 70%

Consider the strategy of ambushing enemies while hiding underwater, infiltrating secret areas via rivers, and when faced with an overwhelmingly powerful foe, jumping into the river to evade or luring them into the water for combat. Additionally, being in the water provides extra effects that enhance attributes, significantly boosting combat strength, making it possible to engage in battles against foes of higher levels.

Every skill is so powerful... I can only choose one, and I absolutely disagree!

Acceleration running, although rated only at level E, this ability can have unexpected effects when used for escaping, or in situations such as treasure heists, assassinations, and surprise attacks. Additionally, the enhanced jumping ability during acceleration can significantly boost the power of Mario's head-stomping technique

Level 4 acceleration run, additional enhancement effect: your base speed is permanently increased by 10%

Level 7 Mario Stomp Technique: Additional Effect: You have a 20% chance to deliver a critical hit, dealing triple damage

Skill Type: Passive, Skill Rating: D

This skill is clearly designed to complement the super jump. For example, if Wang Ling has 8 points of strength, and for the sake of calculation, we assume the original maximum jump height is 1 meter, then the damage inflicted by using the skill would be 8 + (9 · 1), resulting in a base damage of 17 points

Skill Type: Active, Skill Rating: E

If the Dream Space has imposed restrictions due to my actions, then I will charge directly to the final BOSS! At that time, the difficulty of the task will surely increase significantly. Could it be that the Dream Space will only leave me with one skill?

Level 4 Super Jump, additional enhancement effect: reduces landing rebound force by 10%

As for the other two abilities: Iron Head and Iron Feet, they are truly invaluable! They reduce damage, enhance resilience, lower the risk of injury, and prevent the onset of abnormal states. One can imagine how precious these abilities are

Learning and usage conditions: Basic Defense LV2, Basic Endurance LV2

Indeed, what Wang Ling spoke of in his heart was not to rescue the Mushroom Boy, but to save Princess Biki

LV4 Steel Legs: Additional Enhancement Effect: Reduces the physical base damage received by this part by 10 points; if the damage is below 10 points, no damage is taken

I have acquired all of Mario's skills and know the location of the secret passage. This is an excellent opportunity! Confronting Bowser will undoubtedly involve great danger, but without high risks, there can be no high rewards

Inside the final castle, Princess Peach is imprisoned; there are no copies of Bowser present, for it is the great demon king Bowser himself who stands before Princess Peach!

Base damage will be reduced by factors such as defense, but with such a high damage value, it is undoubtedly lethal for Wang Ling, who currently has 45 health points. In other words, if an uninjured Mario were to stomp on his head, it would essentially result in death.

The three skills obtained from Mario are LV7, LV8, and LV9. Wang Ling remembers that the highest level for both active and passive skills is LV10. Therefore, these three skills still have room for level enhancement, meaning they can become stronger than they currently are

Three skills: running, jumping, and stepping, are interconnected as a system, mutually enhancing one another

The abilities imparted by books are all extremely useful! ... This made Wang Ling feel even more conflicted ...

Since the secret passages and treasures in this scene are true to the game, hidden water pipe passages should also exist. Ordinary people may not be able to find them, but Wang Ling is different; he has the locations of the secret passages in his mind. Even without a map, he is confident in locating the secret passages and heading straight towards the final major challenge

Super Jump: Significantly enhance your jump height and jump distance. Current level: LV8, you can additionally increase your maximum jump height by 4 meters and your maximum jump distance by 4 meters

Level 7 Speed Boost: Additional Enhancement Effect: Your base speed is permanently increased by 20%. (Note: The additional enhancement effect cannot be stacked, and the Level 4 effect has been nullified. The same applies to the following skills)

Learning and usage conditions: Basic Defense LV2, Basic Endurance LV2

LV4 Steel Head: Additional Enhancement Effect: Reduces the basic physical damage taken by this part by 10 points; if the damage is below 10 points, no damage is incurred

The function of underwater breathing is also quite evident; in some worlds similar to "Water Gun Soul Fighter," this skill exists almost like a bug.

Mario saw Wang Ling gritting his teeth, his expression resolute and his gaze fiery. He initially thought Wang was worried about the impending battle with the enemy, and thus reassured him: "Although your physical condition is far inferior to mine, with the skills I have imparted to you, defeating the Bowser clone should not be difficult."

However, with Super Jump LV8, which provides an additional maximum jump height of 4 meters, the damage becomes 8 + (9 · 5), resulting in a base damage of 53 points

In the second area of the fourth castle (4-2), there is a secret water pipe passage that leads directly to the final castle (8-1)

Skill Type: Passive, Skill Rating: D

Skill Type: Passive, and Skill Evaluation: D

Level 7 Steel Head: Additional Enhancement Effect: Reduces the basic physical damage received by this part by 30 points; if the damage is below 30 points, no damage is taken

Learning and usage conditions: Basic melee LV1, Basic footwork LV5, Basic endurance LV1

Conditions for learning and usage: None

It is important to note that super jump is merely an E-level passive ability. How much will similar skills at D, C, B, and even A and S levels increase the maximum jump height? Therefore, the damage potential of this skill is limitless

As for the super jump, enhancing the height and distance of the jump is similar to using a speed run for escape; at critical moments, it can very well be a lifesaving skill. Moreover, this ability is also significantly related to Mario's head-stomping technique

In any case, this is a very powerful skill, truly a unique ability that only Mario possesses

Level 7 Super Jump, additional enhancement effect: reduces landing impact force by 20%

Wang Ling currently has a very low strength value, only 8 points. As he becomes stronger in the future, this value will increase, and consequently, the damage caused by the head-stomping technique will also grow significantly

The Mario Stomp technique is a highly rated C-level skill, and its most notable feature is the significant potential for damage enhancement

Having played the first generation of Super Mario on the FC, he knows that Princess Peach is trapped in the last castle. Through the conventional process, it is impossible to rescue the princess, as the main quest concludes after saving the Mushroom Boy, who will then leave this novice world upon completing the task

Learning and Usage Conditions: Basic Steps Level 2

Underwater Breathing: Allows you to breathe freely underwater. Current Level: LV4. This grants you 40 minutes of breathing time underwater. After reaching the maximum time, you must surface to breathe before you can use it again